I'm feeling like that too. I have a few stories already planned(one for here and others for my site and my paid content), but I kind of lost the desire to write. Seeing Yukito's Corner like that, despite how much I work on it, along with a few personal issues I'm going through, completely kills my motivation.
I really love to write, but it's hard to do the kind of content I do due to not having anyone to share the stories, the site not getting a single review for the stories(I don't know if I'm doing well or not)[even though I thank those who reviewed it], my personal issues(streaming/youtube channel that doesn't grow, parents blabbing all the time about a certain job) and things like that.
I too don't know if I'm going to return and bring stories #19 and #20 of The Blakes and the ninth Sexy Tale.
About dealing with multiple stuff, I usually write what is more interesting to me at the moment, like another free tale, a backstory, a machine description and things like that.
You have to make priorities, like, if you are being paid, focus on the paid work, otherwise, work on what you want.
Game development really is slow and i planned before to make a kind of VN out of my stories. And also started a RPG Maker MV game(kind of open like GTA) and a text adventure game. I finished the TA one for a competition. The RPG Maker one is still awaiting completion.
About game making, I can do music(I have some music knowledge) and script/mission writing.
Anyway, sorry to have hijacked your thread, man. But, good luck working out your game and stories.
Thanks Yukito. It's okay, it's not hijacking. You're bringing your events and POV to the mix. Besides, you aren't walking up and down the aisle of the 747 with an AK demanding that we land in Sudan or Zaire.
I decided to continue with the video game script for the time being. Not because it spoke to me or was the most interesting, but two reasons. First, it's the only one that has anything resembling a deadline. Second, I rolled a dice for every story on my list and that one had the highest roll.
But you are definitely right about game development being slow. And it's tedious, too. I like the tedium, but during the scene construction I'm running into another problem that's pushing the work back. I have to write the unwritten stuff. There are several differences between a narrative piece, a screenplay, and a game, and I'm finding them out the hard way. For example, the sequence I'm currently working on has a perverted young man spying on his sister and her bff who is also their cousin. He's trying to fuck them, btw. The current sequence is a night at a bar that ends in a round of strip poker between those three, the hot lady bartender and their gay friend. Long story short, MC fucks the bartender at the end of the night while the cousin and sister are passed out in the living room, but only after he gets them to do some shit to him in the game. But that's long down the line. First, I have to get the MC to the same space, have a reason to be there, pull all the strings necessary, and then have some fun.
In a book, the setup could be a few lines of throwaway dialog, like "MC placed a burner phone he had lying around in the back of Cousin's car and used it to listen in on the girl's candid conversation." In a movie, it would be a few shots of him finding a spare phone around the house, making sure it works, then slipping it into the car when no one was looking. But in a game, you have to go through EVERY FUCKING STEP. I have to write for not having the burner phone in the inventory, have to write him going to the store to pick one up, possibly write a sidequest if he doesn't have enough money and has to do the shop owner a favor, then I have to write out his plans if he does have it in inventory. Then I have to write him breaking into the car, putting the phone in there, then sneaking away without being seen. Then I have to write the interactions after the car, then the car ride, then the plotting, then the bar, then the events there, and so on and so on. And that's just this one sequence. After this one, there's another big one that I may or may not tackle right away, depending on how far along the graphics guy is. If he's far along, I need to work on the script before other projects. Rendering the graphics takes a lot of time, but having the script in place can make the graphics much easier to set up since the framework is already there. But it is an interesting challenge to have.